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VELVET FORGE

VELVET FORGE

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Devlog

  • I hate manually posing bones. So Velvet Forge shouldn't make you do it either.
    August 12, 2026 by vazie#animation, #procedural-animation, #game-design, #devlog, #character-animation, #inverse-kinematics, #sandbox, #character-customization
    One of the main things I want Velvet Forge to be good at is creating animations without making you fight every single bone manually . I doont like traditional animation timelines. They're powerful, ob... Continue reading
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Updated 7 days ago