Devlog
- August 12, 2026 by vazie#animation, #procedural-animation, #game-design, #devlog, #character-animation, #inverse-kinematics, #sandbox, #character-customizationOne of the main things I want Velvet Forge to be good at is creating animations without making you fight every single bone manually . I doont like traditional animation timelines. They're powerful, ob... Continue reading

